Post by Melkior on Dec 7, 2012 5:32:04 GMT -5
NWN2
Shards of Vael
74.95.218.89 or sky.sovael.org
Extra Information:
Forum & Wiki
forum.sovael.org
wiki.sovael.org
Server Description
If I had to summarize SOV in one word, it would be big, really big. In fact… we've probably been a bit over ambitious, I mean we're launching with three servers and that's still without all the planned expansion content we have. I imagine we have everything, looking for a certain kind of RP? It'll be around here somewhere, even if it's secret or scheduled to be introduced in an expansion. Want to role-play a megalomaniac seahorse which shoots poetry out of its eyes? Then you're blatantly trying to point out we don't really have every kind of RP, quiet you.
At SOV we've always aimed to make a living, breathing world where players don't sit around waiting for a DM to appear, where counting the days to the next event isn't needed because there is so much going on with the players themselves. Where the conflict between players be it martial, social, political, romance-driven, competitive, mercantile-based or otherwise drives the world and the world changes in response.
I should also point out that because we're a completely custom setting we can do that, change, and we're not afraid too either. Oh don't get me wrong, you'll have to work for your change, but we don't intend to stop players from becoming kings or guilds leaders, if they try hard enough~ we'd like to leave as much control in the hands of the players as possible. What's more by being a custom setting we can really cut down on those pesky arguments about the application of exterior lore.
What's that? With all this talk of players driving the world will there still be DM initiated events? Of course there will be, we aren't going to get rid of that~ in fact we have several expansions and events planned that'll make for a very interesting first year… well I hope they will anyway, we don't know because you, the players, will be deciding the outcome. If you decide to, and somehow succeed at, solving all the world's problems through some kind of ceramic painting club I guess we'll all get rather bored.
Anyway, we're an ambitious bunch who have managed to stay working on this server through over a year of development, enjoy the fruits of our labour. Oh, and don't forget to check out our forums and wiki!
World Description
Tyvaren, a continent ever picking at the scabs of its long and bloody history, a continent beholden to gods, magic and devils, a continent which beyond all else, lies divided.
To the cold and bitter north stands Grand Tyria, a nation built upon foundations of human supremacy, landed aristocracy, mind over matter and the rule of law. It is ruled over by its founder, Morded the immortal, who was banished from Tyria's father nation over 450 years ago. The father nation was the Kingdom of Eathos, which to this day reigns over Tyvaren's fertile southwest, upholding a culture of honour, physical prowess and equality. Though the events which separated the two nations were far from black and white each nation has long seen the other as a betrayer and tensions have grown high. The time may soon come when the two nations risk a war which could draw into it all the nations of Tyvaren; including the dwarves of the northwest mountains, the eastern wood elves and the desert dwelling gnomes.
But for some, the worst wars have already come to pass; the once tranquil Halfling race was driven out of its homeland over four centuries ago by Tyvaren's newest race, the Orcs, who pose a continual threat to both the Kingdom of Eathos, the wood elves and even those beyond them.
However Orcs are but one threat eating away at the hearts of Tyvaren's mortals, one of many. The pirates and scoundrels of the island of Ineos whisper of missing ships and a growing shadow in the west; The enslaved descendants of natives killed, imprisoned and driven out of the north by Grand Tyria foster rumours of stirring wildfolk to its east; And above all else the three thousandth year draws nigh, preceded by omens, prophecy and uncertainty.
Email: rokene@mail.webfaction.com
Shards of Vael
74.95.218.89 or sky.sovael.org
Extra Information:
Forum & Wiki
forum.sovael.org
wiki.sovael.org
Server Description
If I had to summarize SOV in one word, it would be big, really big. In fact… we've probably been a bit over ambitious, I mean we're launching with three servers and that's still without all the planned expansion content we have. I imagine we have everything, looking for a certain kind of RP? It'll be around here somewhere, even if it's secret or scheduled to be introduced in an expansion. Want to role-play a megalomaniac seahorse which shoots poetry out of its eyes? Then you're blatantly trying to point out we don't really have every kind of RP, quiet you.
At SOV we've always aimed to make a living, breathing world where players don't sit around waiting for a DM to appear, where counting the days to the next event isn't needed because there is so much going on with the players themselves. Where the conflict between players be it martial, social, political, romance-driven, competitive, mercantile-based or otherwise drives the world and the world changes in response.
I should also point out that because we're a completely custom setting we can do that, change, and we're not afraid too either. Oh don't get me wrong, you'll have to work for your change, but we don't intend to stop players from becoming kings or guilds leaders, if they try hard enough~ we'd like to leave as much control in the hands of the players as possible. What's more by being a custom setting we can really cut down on those pesky arguments about the application of exterior lore.
What's that? With all this talk of players driving the world will there still be DM initiated events? Of course there will be, we aren't going to get rid of that~ in fact we have several expansions and events planned that'll make for a very interesting first year… well I hope they will anyway, we don't know because you, the players, will be deciding the outcome. If you decide to, and somehow succeed at, solving all the world's problems through some kind of ceramic painting club I guess we'll all get rather bored.
Anyway, we're an ambitious bunch who have managed to stay working on this server through over a year of development, enjoy the fruits of our labour. Oh, and don't forget to check out our forums and wiki!
World Description
Tyvaren, a continent ever picking at the scabs of its long and bloody history, a continent beholden to gods, magic and devils, a continent which beyond all else, lies divided.
To the cold and bitter north stands Grand Tyria, a nation built upon foundations of human supremacy, landed aristocracy, mind over matter and the rule of law. It is ruled over by its founder, Morded the immortal, who was banished from Tyria's father nation over 450 years ago. The father nation was the Kingdom of Eathos, which to this day reigns over Tyvaren's fertile southwest, upholding a culture of honour, physical prowess and equality. Though the events which separated the two nations were far from black and white each nation has long seen the other as a betrayer and tensions have grown high. The time may soon come when the two nations risk a war which could draw into it all the nations of Tyvaren; including the dwarves of the northwest mountains, the eastern wood elves and the desert dwelling gnomes.
But for some, the worst wars have already come to pass; the once tranquil Halfling race was driven out of its homeland over four centuries ago by Tyvaren's newest race, the Orcs, who pose a continual threat to both the Kingdom of Eathos, the wood elves and even those beyond them.
However Orcs are but one threat eating away at the hearts of Tyvaren's mortals, one of many. The pirates and scoundrels of the island of Ineos whisper of missing ships and a growing shadow in the west; The enslaved descendants of natives killed, imprisoned and driven out of the north by Grand Tyria foster rumours of stirring wildfolk to its east; And above all else the three thousandth year draws nigh, preceded by omens, prophecy and uncertainty.
Email: rokene@mail.webfaction.com